tag:blogger.com,1999:blog-8062624044581897207.post3950536894334841222..comments2016-03-17T16:25:37.324-07:00Comments on Robin David: Design Diary: The Martian Investigations: Deep Fears (Case 2)Robin Davidhttp://www.blogger.com/profile/16603128790228748017[email protected]Blogger3125tag:blogger.com,1999:blog-8062624044581897207.post-33300000705116307722016-03-11T12:01:19.799-08:002016-03-11T12:01:19.799-08:00check out http://mistery.io/ it uses this style of...check out http://mistery.io/ it uses this style of game in a web app.<br /><br />i've played these two cases though and they are certainly worth the play throughChrishttp://www.blogger.com/profile/03854093959721283755[email protected]tag:blogger.com,1999:blog-8062624044581897207.post-45903722038743342012016-03-11T12:00:56.974-08:002016-03-11T12:00:56.974-08:00check out http://mistery.io/ it uses this style of...check out http://mistery.io/ it uses this style of game in a web app.<br /><br />i've played these two cases though and they are certainly worth the play throughChrishttp://www.blogger.com/profile/03854093959721283755[email protected]tag:blogger.com,1999:blog-8062624044581897207.post-88398721518729488552016-02-28T21:00:07.587-08:002016-02-28T21:00:07.587-08:00I think the sort of game you describe could be don...I think the sort of game you describe could be done as a web experience or even as a mobile application (easier to charge for). Some of the newer web-based interactive fiction tool kits might help. We're not talking "Deadline" here, more like clicking on map locations and having flags you can set and query to modify the text you produce. Unknownhttp://www.blogger.com/profile/16673887482237688929[email protected]